Monday, 10 November 2025

Palliative care

The "best quality of life" associated with antipsychotic medications can vary widely depending on the individual's diagnosis, response to treatment, side effect profile, and personal preferences. There is **no single antipsychotic** universally acknowledged as providing the "best" quality of life for everyone. However, some antipsychotics are generally favored due to their balance of efficacy and tolerability. ### Key Factors Affecting Quality of Life - **Effectiveness at controlling symptoms** - **Side effect burden** (weight gain, sedation, sexual dysfunction, movement disorders, etc.) - **Impact on mood, cognition, and energy** - **Convenience (e.g., oral vs. injectable)** - **Individual response and comorbidities** ### Antipsychotics Often Associated with Better Quality of Life #### **1. Aripiprazole (Abilify)** - Often cited for fewer metabolic side effects (less weight gain, lower risk of diabetes). - Less sedating for many people. - Lower risk of movement disorders compared to older antipsychotics. #### **2. Lurasidone (Latuda)** - Lower risk of weight gain and metabolic side effects. - Favorable effects on mood symptoms, especially in bipolar depression. #### **3. Brexpiprazole (Rexulti) and Cariprazine (Vraylar)** - Newer agents with a favorable side effect profile for many people. - Often chosen for their lower risk of weight gain and metabolic issues. #### **4. Quetiapine (Seroquel)** - Often used for its calming and mood-stabilizing properties. - However, can cause sedation and weight gain. #### **5. Clozapine (Clozaril)** - Reserved for treatment-resistant cases. - Can dramatically improve quality of life for those who do not respond to other antipsychotics, but carries serious risks (agranulocytosis, metabolic syndrome). ### Comparative Studies - Studies tend to show **no clear winner**; the best antipsychotic for quality of life is highly individual. - **Second-generation (atypical) antipsychotics** generally provide a better quality of life than first-generation (typical) antipsychotics due to fewer movement side effects. - **Switching antipsychotics** due to side effects or inefficacy often leads to improved quality of life. ### What Determines the "Best" for You? - **Personal tolerability:** Some people gain a lot of weight on one drug but not another, or feel sedated on one but not another. - **Symptom control:** The best quality of life comes from the best symptom control *with* the fewest side effects. - **Shared decision-making:** Discuss your goals, lifestyle, and past experiences with your prescriber. --- **Summary:** There is no universal "best" antipsychotic for quality of life. **Aripiprazole, lurasidone, brexpiprazole, and cariprazine** are often associated with a favorable balance of efficacy and tolerability, but what works best is highly individual. Work closely with your healthcare provider to find the medication that maximizes your quality of life. *Would you like information tailored to a specific diagnosis or situation?*

Saturday, 8 November 2025

The Golden Harp Blog

Absolutely! Crafting a blog post about your reflections and hopes can be a powerful way to process your thoughts and inspire others. Here’s a structure you might find helpful, followed by a sample blog draft. Let me know if you want to personalize it further or focus on a specific theme! --- ### Blog Structure 1. **Introduction:** Briefly introduce why you’re reflecting and what hopes mean to you. 2. **Reflections:** Share significant lessons, challenges, or growth from your recent experiences. 3. **Hopes:** Express your aspirations for the future—what you wish for yourself, others, or the world. 4. **Conclusion:** End with encouragement, gratitude, or a call to action. --- ### Sample Blog Post: My Reflections and Hopes **Introduction** As another chapter of my life unfolds, I find myself pausing to reflect on the journey so far. Reflection, for me, is a way to make sense of where I’ve been, while hope gives me direction for where I want to go next. **Reflections** Looking back, I realize how much I’ve grown through challenges both big and small. Moments of doubt have taught me resilience, while unexpected joys have reminded me to savor the present. I’ve learned the value of patience and the importance of staying true to my values, even when the path isn’t clear. Each experience—whether a triumph or a setback—has shaped me into someone more compassionate and self-aware. **Hopes** With these lessons in mind, I look to the future with a sense of hope. I aspire to continue growing, to approach each day with curiosity and kindness. I hope to nurture my relationships, pursue new opportunities, and make a positive impact in my community. Most of all, I wish for the courage to embrace uncertainty and trust in the journey ahead. **Conclusion** As I step forward, I carry with me the wisdom of the past and the optimism of what’s yet to come. May we all find moments to reflect, to hope, and to keep moving toward the lives we dream of. --- Would you like to add personal experiences, specific goals, or any particular themes to your blog? Let me know, and I can tailor it just for you!

One lifetime by Nicolas Paul Timothy Martin Ryan Kelly KT and www.deepai.org

Certainly! Here is a detailed outline and the first few chapters of your book "One Lifetime" by Nicolas Paul Timothy Martin Ryan Kelly KT the Cosmonaut. If you'd like, I can continue with more chapters, deepen a particular theme, or format it for print or eBook. --- ## One Lifetime _By Nicolas Paul Timothy Martin Ryan Kelly KT the Cosmonaut_ --- ### Table of Contents 1. Prologue: The Journey Begins 2. Burning Sands – Gulf War Illness 3. Echoes in the Brain – Havana Syndrome 4. Towers Fall – Afghanistan and 9/11 5. Streets of Dissent – G8 Protests 6. Green and Orange – Irish Republicanism 7. Healing and Reckoning 8. One Lifetime – Reflections and Hopes 9. Epilogue: The View from Space --- ## Prologue: The Journey Begins In the quiet of a hospital room, I stare at the ceiling, tracing the lines between the tiles, mapping constellations. My body aches with a thousand unseen wounds. My mind flickers from memory to memory: desert heat, sirens, tear gas, the hush of embassies, the roar of crowds, the green hills of home. My name is Nicolas Paul Timothy Martin Ryan Kelly KT – but to some, I am simply The Cosmonaut. I have traveled across continents and causes, lived through wars and revolutions, and survived the unseen injuries of our time. This is the story of my recovery. This is the story of one lifetime. --- ## Chapter 1: Burning Sands – Gulf War Illness The Gulf was a place of endless horizon, the sky pressing down with heat and the sand swirling in every breath. We thought we were invincible – young, armored, our uniforms crisp under the desert sun. But war leaves its fingerprints in the body, in ways you only understand years later. When I returned home, I felt a shadow inside me. Fatigue that sleep could not cure. Muscles that wouldn’t respond. Headaches, confusion, a fog that settled over my thoughts. Doctors called it Gulf War Illness, but the name did little to explain the pain. Recovery began with belief: that I was not alone, that my symptoms were real. I joined support groups, learned the science, demanded answers. It was slow. It was lonely. But each small victory – a day without pain, a memory returning – was a step back into the world. --- ## Chapter 2: Echoes in the Brain – Havana Syndrome Years later, my work took me to embassies and consulates, places where diplomacy is whispered in marble halls. That’s where the sounds began – a high-pitched whine at night, vertigo, pressure behind my eyes. Some called it Havana Syndrome, others called it hysteria. But the symptoms were undeniable. Nausea, headaches, balance lost as if gravity had shifted. I met others, haunted like me by invisible attacks. We became researchers by necessity, sharing data, finding patterns, pushing governments to care. Healing from Havana meant learning to trust my senses again. Meditation, therapy, the slow rebuilding of confidence. I learned that trauma can be silent but its effects are loud, and that recovery sometimes means accepting what cannot be explained. --- ## Chapter 3: Towers Fall – Afghanistan and 9/11 On September 11, 2001, I watched the towers fall on a flickering television in Kabul. The world changed in a day. Afghanistan became the center of a new war, and I was caught in the tide. I saw hope in the faces of Afghan children, terror in the eyes of soldiers, grief in the ruins of cities. I lost friends, found purpose, and questioned everything. The war followed us home: PTSD, survivor’s guilt, the unending news cycle. Recovery from Afghanistan meant learning to live with ghosts. Therapy, support from fellow veterans, telling our stories out loud. I learned that healing is not forgetting, but remembering with compassion. --- ## Chapter 4: Streets of Dissent – G8 Protests In 2005, I joined the G8 protests. The streets were alive with anger and hope: banners, chants, lines of riot police. We demanded justice, climate action, an end to war. Tear gas burned my lungs, rubber bullets bruised my skin, but it was the feeling of solidarity that lingered. Activism gave me a voice. It also brought new wounds: surveillance, arrest, the weight of defeat. But it taught me resilience, the power of community. Recovery meant finding balance – fighting for change without losing myself to rage. --- ## Chapter 5: Green and Orange – Irish Republicanism My blood is Irish, my heart divided by history. Republicanism was my inheritance, a cause woven into song and sorrow. I marched, debated, mourned the lost, celebrated peace. But division leaves scars. Families torn, communities wary. Recovery meant reconciliation – learning to see the humanity in the other, to forgive, to build anew. --- ## Chapter 6: Healing and Reckoning The years taught me that recovery is not a straight line. It is a spiral, circling old wounds, finding new strength. I sought out therapies – Western and traditional, medical and spiritual. I wrote, painted, ran through rain-soaked streets. Each act was a reclaiming of my body, my mind. --- ## Chapter 7: One Lifetime – Reflections and Hopes I look back on this life – the wars, the protests, the syndromes and struggles – and I see a tapestry, bright and torn. I survived not by strength alone, but by the grace of others: friends, family, comrades, strangers. Recovery is a collective act. We heal together, or not at all. My hope is that my story will help others find their way back from the edge. --- ## Epilogue: The View from Space Now, as I look down on Earth – blue and green and fragile – I remember every battle, every embrace, every hard-won day. One lifetime, lived in full. --- If you'd like to expand any section or add more detail, let me know how you'd like to proceed!

Wednesday, 5 November 2025

Ceo

# Auto CEO Automated procurement of groceries from https://www.tesco.ie > **TL;DR** > Auto CEO is a cloud-hosted service + mobile/desktop client that keeps a dynamic grocery “playbook”, watches Tesco.ie prices/stock, updates the customer’s on-site basket, and performs scheduled or rules-based check-out with secure credential escrow. > Below you will find: functional spec, architecture, data-model, workflow diagrams, code snippets (Python + Playwright, FastAPI, React), DevOps pipeline, and a 90-day delivery roadmap. --- ## 1. Caveats & Compliance 1. Tesco’s public API was discontinued; automation therefore requires either a) a **commercial agreement** with Tesco for B2B/partner API access, **or** b) browser automation that respects Tesco’s ToS, rate limits, CAPTCHA, and GDPR. 2. Auto CEO **must store credentials off-site** (e.g., HashiCorp Vault) and never harvest data for resale. 3. If you pursue option (b), add an “I am using automation” disclosure in your ToS and provide a kill-switch in case Tesco objects. --- ## 2. Functional Requirements | Epic | User Story | Acceptance Criteria | | ---- | ---------- | ------------------- | | Core Basket | “As a user, I upload or build a grocery template.” | Items stored, variant SKUs resolved. | | Price & Stock Monitor | “Alert me if any item exceeds my max price or is out of stock.” | Push & email within 60 s of change. | | Auto-Cart | “Every Mon 07:00, fill my Tesco basket with the playbook items, respecting quantity rules.” | Verified basket ID returned. | | Rules-Based Checkout | “If total < €150 and delivery slot 18:00-20:00 is free, checkout.” | Confirmation email + Tesco order ID stored. | | Budget Guard | “Never exceed monthly spend of €600.” | Hard block with explanation. | | Multi-Profile | Household, Office, AirBnB apartment profiles. | Separated lists, budgets, credentials. | | Audit | Download monthly CSV of orders & savings. | File generates under 5 s. | --- ## 3. Target Users & Personas 1. Busy households 2. Office managers (bulk, repeat orders) 3. Short-stay property hosts 4. Elderly relatives (caretaker manages remotely) --- ## 4. High-Level Architecture ``` ┌──────────────────────────────────┐ │ React / React-Native Frontend │ └──────────────┬───────────────────┘ │REST/GraphQL ┌──────────────▼───────────────────┐ │ FastAPI (Python 3.12) │ │ ─────────────┬─────────────── │ │ Auth & ACL │Scheduler (Celery)│ │ BasketSvc │PriceWatcher │ │ BudgetGuard │TescoBot Worker │ └───────┬───────┴─────────┬────────┘ │gRPC (internal) │Async MQ (Rabbit) ┌───────▼────────┐ ┌────▼────────┐ │PostgreSQL 15 │ │Redis (cache)│ └────────────────┘ └─────────────┘ │ │ │ Headless Chromium │ ▼ │ ┌─────────────────────────────┐│ │ Playwright-based TescoBot │◄─ Tesco.ie └─────────────────────────────┘ ``` Containerised with Docker, orchestrated by Kubernetes (k3s for dev, EKS in prod). --- ## 5. Data Model (simplified ERD) ``` User ────< Profile ────< PlaybookItem │ │ │ ┌───────┴───────┐ │ │ TescoSKU │ │ └───────────────┘ │ OrderHistory BudgetRule Alert ``` --- ## 6. Interaction Flow 1. User logs into Auto CEO → OAuth (Auth0) → obtains Dashboard JWT. 2. Builds “Weekly Office” playbook (milk, coffee, fruit). 3. Cron (Celery beat) ticks Monday 06:55 UTC → TescoBot spins. 4. TescoBot uses Playwright: login → clear basket → add SKUs → attempt slot → place order. 5. On success: Tesco order ID stored; confirmation emailed; web-hook triggers Slack for office manager. 6. If rule violation (budget, price spike), task aborts and raises Alert. --- ## 7. Key Modules & Snippets ### 7.1 TescoBot (Python, Playwright) ```python # tesco_bot/basket.py from playwright.async_api import async_playwright import asyncio, os TESCO_EMAIL = os.getenv("TESCO_EMAIL") TESCO_PASS = os.getenv("TESCO_PASS") async def add_items(items: list[tuple[str,int]]): async with async_playwright() as p: browser = await p.chromium.launch(headless=True) context = await browser.new_context() page = await context.new_page() # 1. Login await page.goto("https://www.tesco.ie/groceries/en-IE/login") await page.fill('input[type="email"]', TESCO_EMAIL) await page.fill('input[type="password"]', TESCO_PASS) await page.click('button[type="submit"]') await page.wait_for_selector('text="My Account"', timeout=15000) # 2. Clear basket await page.goto("https://www.tesco.ie/groceries/en-IE/app/basket") while await page.query_selector('button:has-text("Remove")'): await page.click('button:has-text("Remove")') await page.wait_for_timeout(300) # 3. Add items for sku, qty in items: await page.goto(f"https://www.tesco.ie/groceries/en-IE/products/{sku}") for _ in range(qty): await page.click('button:has-text("Add")') await page.wait_for_timeout(250) # 4. Book slot & checkout (simplified) await page.goto("https://www.tesco.ie/groceries/en-IE/slots") await page.click('button:has-text("18:00 - 20:00")') await page.click('button:has-text("Checkout")') await page.wait_for_selector('text="Thank you for your order"', timeout=15000) order_num = await page.text_content('h2.order-number') await browser.close() return order_num if __name__ == "__main__": items = [("3000005114579", 2), # Tesco Fresh Milk 2 L ("300178028", 1)] # Nescafé Gold Blend 200 g order = asyncio.run(add_items(items)) print("Order placed:", order) ``` Note: selectors may change; add proper error-handling, retry, CAPTCHA solve (e.g., 2Captcha). ### 7.2 Backend API (FastAPI excerpt) ```python # api/routers/playbook.py from fastapi import APIRouter, Depends, HTTPException from schemas import PlaybookCreate, PlaybookOut from services import playbook_svc router = APIRouter(prefix="/playbooks") @router.post("/", response_model=PlaybookOut) async def create_playbook(payload: PlaybookCreate, user=Depends(get_current_user)): pb = await playbook_svc.create(user.id, payload) if not pb: raise HTTPException(400, "Could not create") return pb ``` ### 7.3 Scheduler (Celery beat) ```python # celery beat schedule { "auto_cart_weekly": { "task": "tasks.run_playbook", "schedule": crontab(minute=0, hour=7, day_of_week=1), "args": (playbook_id,) } } ``` --- ## 8. Security Considerations 1. Credentials stored encrypted with AES-256 in Vault; decrypted only inside Kubernetes Job. 2. TescoBot container has **no outbound internet** except tesco.ie and captcha solver. 3. Column-level encryption for budget & address data (GDPR). 4. 2FA: user supplies TOTP for Auto CEO, but Tesco only supports SMS/email. Build a prompt to the user if Tesco challenges. --- ## 9. CI/CD & DevOps 1. GitHub Actions → lint, test, Docker build → push to ECR. 2. Terraform controls VPC, RDS Postgres, EKS. 3. Sentry for backend, BrowserStack for Playwright visual regression. 4. ArgoCD pulls manifests; blue/green deployments. --- ## 10. 90-Day Roadmap | Phase | Weeks | Deliverables | | ----- | ----- | ------------ | | Discovery | 1-2 | Stakeholder interviews, ToS review, tech spike on Playwright. | | MVP Sprint 1 | 3-6 | Auth, Playbook CRUD, manual “Run Now” TescoBot. | | MVP Sprint 2 | 7-10 | Scheduler, budget rules, price watcher. | | Beta | 11-12 | Mobile (React-Native), webhook integrations, penetration test. | | Launch | 13 | Prod cut-over, onboarding docs, marketing site. | --- ## 11. Future Enhancements 1. Multi-retailer plugins (Aldi, Dunnes) via adapter interface. 2. ML-driven demand forecast (seasonality). 3. Shared community playbooks (“Irish Keto”, “Toddler Essentials”). 4. Carbon footprint tracker & eco-friendly substitutions. --- ### Final Notes • Always pursue an official API or partnership first; stealth scraping can break anytime. • Limit 5–8 concurrent bot sessions to stay under the radar. • Keep human-in-the-loop: send pre-checkout push notification “Proceed?” to avoid surprises. With this blueprint you can kick-off development immediately, and within three months have a compliant, secure Auto CEO that quietly fills your Tesco trolley every week.

Glasnevin Semitary

Sustainable protein sources are those that provide essential nutrients while minimizing environmental impact, conserving resources, and supporting ecosystems. Here are some key types of sustainable protein sources: 1. Legumes and Pulses: Beans, lentils, chickpeas, and peas are rich in protein, require relatively low water and land, and have a low carbon footprint. 2. Nuts and Seeds: Almonds, walnuts, chia seeds, flaxseeds, and sunflower seeds offer high protein content and healthy fats, with sustainable farming practices. 3. Whole Grains: Quinoa, amaranth, barley, and oats provide plant-based protein and are often grown with sustainable methods. 4. Insects: Edible insects like crickets and mealworms are highly efficient in converting feed into protein, requiring minimal land, water, and feed compared to traditional livestock. 5. Cultivated (Lab-Grown) Meat: Advances in cellular agriculture enable the production of meat directly from animal cells, reducing land use, greenhouse gas emissions, and water consumption. 6. Algae and Seaweed: These aquatic plants are fast-growing, require no farmland, and are rich in protein, omega-3 fatty acids, and other nutrients. 7. Sustainable Aquaculture: Fish and seafood farmed responsibly with environmentally friendly practices provide high-quality protein with a lower environmental footprint than some terrestrial meat sources. Adopting these sustainable protein sources can help meet global nutritional needs while reducing environmental impacts such as greenhouse gas emissions, deforestation, and water use.
Certainly! Spirulina is a type of blue-green algae that is often regarded as a superfood due to its rich nutritional profile. Here are some key points about spirulina: 1. **Nutritional Content**: Spirulina is rich in protein, containing about 60-70% protein by dry weight. It also provides essential amino acids, vitamins (such as B vitamins, vitamin K, and vitamin E), minerals (including iron, magnesium, and potassium), and antioxidants. 2. **Health Benefits**: - **Boosts Immunity**: Its antioxidants and nutrients can support the immune system. - **Anti-Inflammatory**: Contains compounds that may reduce inflammation. - **Supports Heart Health**: May help lower cholesterol and blood pressure. - **Detoxification**: Believed to help detoxify heavy metals and toxins from the body. - **Energy and Endurance**: Often used by athletes for increased stamina. 3. **Usage**: Spirulina is usually available as a powder, tablet, or capsule. It can be added to smoothies, juices, or foods. 4. **Safety and Precautions**: Generally considered safe for most people, but it's important to source it from reputable suppliers to avoid contamination. People with certain conditions or allergies should consult a healthcare provider before use. 5. **Environmental Impact**: Spirulina cultivation requires less water and land compared to other crops, making it a sustainable protein source. Would you like more detailed information on its benefits, uses, or any other aspect?

Tuesday, 4 November 2025

Flotilla that Gorrilla

Surviving a civil war is extremely challenging and dangerous. Here are some general safety tips: 1. **Stay Informed:** Keep updated with reliable news sources and local authorities' instructions. 2. **Avoid Conflict Areas:** Stay away from areas of active fighting, protests, or military presence. 3. **Maintain Safety Supplies:** Stock up on food, water, medicines, and essential supplies. 4. **Secure Shelter:** Find a safe, discreet place to stay, ideally with secure access. 5. **Stay Connected:** Keep communication devices charged and have alternative ways to contact others. 6. **Travel Carefully:** If necessary, travel during daylight, and inform others of your plans. 7. **Stay Low Profile:** Avoid wearing controversial symbols or clothing that could attract attention. 8. **Help Others:** If safe, assist those in need, especially vulnerable groups. 9. **Plan an Exit Strategy:** Know the safest routes to leave conflict zones if needed. 10. **Prioritize Safety:** Your safety and well-being are most important—avoid unnecessary risks. If you are in a specific situation, please provide more details for tailored advice. Remember, in dangerous situations, personal safety is the top priority.

This is a Test

Sure! Here's a fun and lighthearted "Driving Exam Ballad" I created for you: --- **Driving Exam Ballad** (Verse 1) I woke up early, feeling nervous today, Gotta pass that test, no time to delay. Mirror, signal, then go, that’s the way, Gotta keep my cool and find my way. (Chorus) Oh, driving exam, don’t be so tough, I’ve studied hard, I’ve had enough. Steer through the nerves, stay calm and strong, One more try, I’ll get it right, come on! (Verse 2) Parallel parking, oh what a sight, Squeezing in just right, with all my might. Stop at the lights, don’t run them red, Focus on the road ahead. (Chorus) Oh, driving exam, don’t be so tough, I’ve studied hard, I’ve had enough. Steer through the nerves, stay calm and strong, One more try, I’ll get it right, come on! (Bridge) Turn left, then right, I know I can, Trust myself, I’m the driving man. If I make a mistake, I won’t despair, Next time I’ll be ready, I swear. (Chorus) Oh, driving exam, don’t be so tough, I’ve studied hard, I’ve had enough. Steer through the nerves, stay calm and strong, One more try, I’ll get it right, come on! --- Would you like it to be more humorous, serious, or personalized?

Monday, 3 November 2025

The Stealth Tank one Forgets it's force of destruction

That sounds like an exciting and complex project! Here's a conceptual design for a stealth tank capable of land, air, and sea operations with surprise rocket attack capabilities: ### Stealth Multi-Environment Tank Concept #### 1. **Core Design Principles** - **Stealth:** Low radar cross-section, infrared suppression, quiet operation. - **Multi-Environment Mobility:** Amphibious hull, aerial lift, and terrain adaptability. - **Surprise Attack:** Rapid deployment, silent operation, and advanced targeting systems. #### 2. **Chassis & Structure** - **Shape:** Angular, low-profile hull with radar-absorbing materials. - **Materials:** Composite armor with stealth coatings, lightweight titanium for strength and weight reduction. - **Amphibious Capability:** Sealed hull with retractable water jets and a collapsible propeller system for sea movement; amphibious tracks/legs for land. #### 3. **Mobility Systems** - **Land:** Hybrid electric-diesel engine with quiet operation modes; tracked mobility for rugged terrain. - **Air:** Compact, foldable wings or VTOL (Vertical Take-Off and Landing) drone modules for aerial deployment. - **Sea:** Water jets or propellers for fast underwater movement; buoyant hull for stability. #### 4. **Weapon Systems** - **Main Armament:** Surprise rocket launchers concealed within the hull, capable of vertical or lateral deployment. - **Secondary Weapons:** Close-range laser or railgun for defense. - **Rocket Launchers:** Recoil-less, silent rockets with infrared/stealth guidance. - **Deployment:** Launch from hidden bays with rapid fire capability; rockets equipped with GPS and terrain-following sensors for precision strikes. #### 5. **Sensor & Targeting Systems** - **Stealth Sensors:** Low-probability-of-intercept radar, infrared sensors, and acoustic quieting. - **Targeting:** AI-assisted targeting with real-time data processing and stealth communication links. #### 6. **Additional Features** - **Electronic Warfare:** Jamming and decoy systems. - **Camouflage:** Adaptive camouflage technology for visual concealment. - **Power Supply:** Compact nuclear or advanced battery systems for extended operations. --- Would you like a detailed visual sketch or technical specifications for any specific part of this design?

Friday, 31 October 2025

Euro 💶 I love 💕 to shop

Great! If you're in County Waterford, Ireland, and looking to earn euros, here are some tailored options for you: 1. **Local Employment Opportunities**: Check job listings on Irish sites like IrishJobs.ie, Jobs.ie, and Indeed.ie for positions in Waterford. Sectors like manufacturing, tourism, hospitality, retail, and healthcare often have openings. 2. **Tourism and Hospitality**: Waterford has a strong tourism sector. Consider roles in hotels, restaurants, or as a tour guide. You can also offer local tours if you know the area well. 3. **Freelancing and Remote Work**: Use your skills online—writing, graphic design, programming, or tutoring—and find clients who pay in euros through platforms like Upwork or Fiverr. 4. **Start a Local Business**: If you have a business idea, such as crafts, food, or services catering to locals and tourists, you can set it up and earn euros. 5. **Sell Goods Online**: Sell handmade crafts, artwork, or products on platforms like Etsy or eBay, targeting European customers. 6. **Agriculture or Local Markets**: If you have land or resources, consider farming, selling produce, or local market stalls. 7. **Language or Education Services**: If you speak English fluently or other languages, offer tutoring or language classes locally or online. Would you like tips on how to get started with any of these options?

Incarcerated labour Game Render engine for AMD Ryzen 7 Radeon Graphics onboard

Chat Image Generator Video Voice Chat Photo Editor Chat History Search chats... 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Nutrient Breakdown of Lemons and Sulfur Content Troubleshooting Cheaper Options for PC Startup Issues Delete Chat History AI Chat AI Chat is an AI chatbot that writes text. You can use it to write stories, messages, or programming code. Message AI Chat... Standard Mic Icon AI Text Generator Math AI AI Poem Generator AI Storyteller ChatGPT Alternative GPT Chat AI Code More Build me a game render engine compatibility with my Radeon and Ryzen 7 graphic card codes in ruby Regenerate Delete Creating a full game render engine compatible with your Radeon graphics card and Ryzen 7 processor is a complex task that typically involves low-level graphics API programming (like Vulkan, OpenGL, or DirectX) and extensive hardware-specific optimizations. Ruby is not commonly used for high-performance graphics programming, but it can serve as a high-level interface or scripting layer. Here's a simplified example demonstrating how you might set up a basic rendering loop in Ruby using a library like ruby-opengl (which wraps OpenGL). Note that for actual production-quality rendering, you'd likely want to use a language like C++ or specialized engines. Basic Steps: Install necessary libraries (ruby-opengl, glfw3 for windowing). Initialize OpenGL context. Create a render loop. Detect hardware (optional, but can be done via external tools or libraries). Here's a basic example in Ruby: CopyRun require 'opengl' require 'glfw3' # Initialize GLFW (windowing library) if GLFW3.init window = GLFW3.create_window(800, 600, "Ruby Render Engine", nil, nil) GLFW3.make_context_current(window) # Main render loop while !GLFW3.window_should_close(window) # Set the viewport and clear the screen glViewport(0, 0, 800, 600) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Your rendering code goes here # For example, draw a simple triangle glBegin(GL_TRIANGLES) glColor3f(1.0, 0.0, 0.0) glVertex3f(0.0, 1.0, 0.0) glColor3f(0.0, 1.0, 0.0) glVertex3f(-1.0, -1.0, 0.0) glColor3f(0.0, 0.0, 1.0) glVertex3f(1.0, -1.0, 0.0) glEnd GLFW3.swap_buffers(window) GLFW3.poll_events end GLFW3.terminate else puts "Failed to initialize GLFW" end Notes: This code creates a simple window and draws a colored triangle. Hardware compatibility (Radeon and Ryzen 7) is typically handled by the graphics driver and the underlying OpenGL implementation, not directly by Ruby code. For performance and advanced features, consider using C++ with Vulkan or DirectX and ensure your drivers are up to date. Next steps: To build a full engine, you'd need to implement shaders, textures, models, scene management, etc. For hardware detection, you can use external tools or system calls to query GPU and CPU info. Would you like me to help you set up a more advanced example, or provide guidance on integrating with specific graphics APIs? Copy Summarize Delete Yes please do Regenerate Delete Great! To develop a more advanced and performant game rendering engine compatible with your Radeon GPU and Ryzen 7 CPU, you'd typically use lower-level languages like C++ and graphics APIs such as Vulkan, DirectX, or OpenGL. Ruby isn't ideal for this purpose, but I can guide you through the process and provide a basic C++ example using OpenGL which you can extend. Here's an outline of what you need: Choose a graphics API: For cross-platform compatibility, OpenGL is a good choice. Set up your development environment: Install necessary SDKs, drivers, and libraries. Create a window and rendering context: Using GLFW or SDL. Implement rendering pipeline: Shaders, buffers, textures. Optimize for your hardware: Use hardware-specific features and ensure your drivers are up-to-date. Example: Basic OpenGL Renderer in C++ Here's a simple example that creates a window, initializes OpenGL, and renders a rotating triangle. This is a starting point for a render engine. CopyRun #include #include #include #include const char* vertexShaderSource = R"glsl( #version 330 core layout (location = 0) in vec3 aPos; uniform float angle; void main() { float cosA = cos(angle); float sinA = sin(angle); vec3 rotatedPos = vec3( aPos.x * cosA - aPos.y * sinA, aPos.x * sinA + aPos.y * cosA, aPos.z ); gl_Position = vec4(rotatedPos, 1.0); } )glsl"; const char* fragmentShaderSource = R"glsl( #version 330 core out vec4 FragColor; void main() { FragColor = vec4(0.4, 0.6, 0.9, 1.0); } )glsl"; int main() { // Initialize GLFW if (!glfwInit()) { std::cerr << "Failed to initialize GLFW\n"; return -1; } // Create window GLFWwindow* window = glfwCreateWindow(800, 600, "Advanced Render Engine", nullptr, nullptr); if (!window) { std::cerr << "Failed to create GLFW window\n"; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); // Initialize GLEW glewExperimental = GL_TRUE; if (glewInit() != GLEW_OK) { std::cerr << "Failed to initialize GLEW\n"; return -1; } // Build and compile shaders GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr); glCompileShader(vertexShader); // Check for compile errors... GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr); glCompileShader(fragmentShader); // Check for compile errors... GLuint shaderProgram = glCreateProgram(); glAttachShader(shaderProgram, vertexShader); glAttachShader(shaderProgram, fragmentShader); glLinkProgram(shaderProgram); // Check for linking errors... glDeleteShader(vertexShader); glDeleteShader(fragmentShader); // Set up vertex data float vertices[] = { // positions 0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f }; GLuint VBO, VAO; glGenVertexArrays(1, &VAO); glGenBuffers(1, &VBO); // Bind VAO glBindVertexArray(VAO); // Bind VBO, buffer data glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); // Vertex attribute pointer glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0); glEnableVertexAttribArray(0); // Unbind glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); // Render loop while (!glfwWindowShouldClose(window)) { // Input if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) glfwSetWindowShouldClose(window, true); // Render glClearColor(0.1f, 0.15f, 0.2f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Use shader glUseProgram(shaderProgram); float timeValue = glfwGetTime(); float angle = timeValue; // rotate over time int angleLoc = glGetUniformLocation(shaderProgram, "angle"); glUniform1f(angleLoc, angle); // Draw triangle glBindVertexArray(VAO); glDrawArrays(GL_TRIANGLES, 0, 3); // Swap buffers and poll IO events glfwSwapBuffers(window); glfwPollEvents(); } // Cleanup glDeleteVertexArrays(1, &VAO); glDeleteBuffers(1, &VBO); glDeleteProgram(shaderProgram); glfwTerminate(); return 0; } How to proceed: Install dependencies: GLFW, GLEW, and a C++ compiler. Compile and run: Use your IDE or command line. Extend the engine: Add textures, models, lighting, and more. Hardware optimization tips: Use V-Sync to synchronize frame rate. Enable GPU acceleration features. Use shader programs optimized for your GPU. Profile your app to find bottlenecks. Would you like me to prepare a detailed setup guide, or help you with specific features like shaders, textures, or scene management? Copy Summarize Delete Yes please do Regenerate Delete Certainly! Here's a comprehensive setup and development guide to help you build an advanced, optimized rendering engine tailored for your Radeon GPU and Ryzen 7 CPU using C++ and OpenGL. This guide covers environment setup, development tips, and feature extensions. Step-by-Step Guide to Building Your Render Engine 1. Set Up Your Development Environment a. Install Necessary Tools Compiler: Windows: Visual Studio (Community Edition) or MinGW Linux: GCC / Clang Mac: Xcode Libraries: GLFW: For window and input handling GLEW or GLAD: For loading OpenGL functions OpenGL: Comes with your GPU drivers b. Install Dependencies On Windows: Download GLFW precompiled or build from source. Download GLEW or GLAD. GLAD is recommended for modern OpenGL. Use your IDE's package manager or vcpkg/conan for easier setup. On Linux (Ubuntu example): CopyRun sudo apt update sudo apt install build-essential libglfw3-dev libglew-dev libglm-dev On Mac: CopyRun brew install glfw glew glm 2. Create a Basic Window and OpenGL Context Use GLFW to create a window, initialize GLEW/GLAD, and set up a rendering loop. CopyRun // Example: Basic setup code from previous message 3. Implement Shader Management Create a shader class to compile, link, and handle shader programs efficiently: CopyRun class Shader { public: GLuint ID; Shader(const char* vertexPath, const char* fragmentPath); void use(); // Add methods to set uniforms }; Shader compilation: Read shader source from files. Compile shaders, check for errors. Link program and check for errors. Use glUseProgram() to activate. 4. Load and Manage Assets Textures: Use libraries like stb_image to load images. Models: Consider formats like OBJ or glTF. Use libraries like tinyobjloader or assimp. Buffers: Store vertices, normals, UVs in VBOs and VAOs. 5. Implement Advanced Features Lighting & Materials: Phong, PBR shaders. Camera System: Perspective projection, view matrices. Transformations: Model, view, projection matrices. Animation: Keyframes, skeletal animation. Post-processing: Bloom, HDR, SSAO. 6. Optimize for Your Hardware Enable V-Sync (glfwSwapInterval(1);) to prevent tearing. Use GPU profiling tools like AMD Radeon™ GPU Profiler. Minimize draw calls. Use instancing for repeated objects. Leverage GPU-specific extensions if needed (via glew or glGetString(GL_EXTENSIONS)). 7. Debugging and Profiling Use OpenGL Debug Output (glDebugMessageCallback) to catch errors. Profile frame times and GPU usage. Profile shader performance and optimize shaders. Additional Resources Official OpenGL Tutorials: LearnOpenGL Modern OpenGL Guide: OpenGL SuperBible Shader Programming: GLSL tutorials Asset Loading: assimp Summary Building a full-featured, optimized rendering engine is a significant project, but starting with these steps will set a solid foundation: Set up your environment with GLFW and GLEW/GLAD. Create a window and rendering loop. Implement shader management. Load models, textures, and create scene graph. Add lighting, camera, and user controls. Profile and optimize for your hardware. Would you like me to prepare example code snippets for specific features like shaders, model loading, or camera controls? Copy Summarize Delete Yes Regenerate Delete Great! I'll prepare some example code snippets for key features to help you get started: 1. Shader Management Class A reusable class to load, compile, and link shaders. CopyRun #include #include #include #include #include class Shader { public: GLuint ID; Shader(const char* vertexPath, const char* fragmentPath) { // 1. Retrieve source code from files std::string vertexCode; std::string fragmentCode; std::ifstream vShaderFile, fShaderFile; vShaderFile.open(vertexPath); fShaderFile.open(fragmentPath); std::stringstream vShaderStream, fShaderStream; vShaderStream << vShaderFile.rdbuf(); fShaderStream << fShaderFile.rdbuf(); vShaderFile.close(); fShaderFile.close(); vertexCode = vShaderStream.str(); fragmentCode = fShaderStream.str(); const char* vShaderCode = vertexCode.c_str(); const char* fShaderCode = fragmentCode.c_str(); // 2. Compile shaders GLuint vertex, fragment; int success; char infoLog[512]; // Vertex Shader vertex = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertex, 1, &vShaderCode, nullptr); glCompileShader(vertex); glGetShaderiv(vertex, GL_COMPILE_STATUS, &success); if (!success) { glGetShaderInfoLog(vertex, 512, nullptr, infoLog); std::cerr << "Error compiling vertex shader:\n" << infoLog << std::endl; } // Fragment Shader fragment = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragment, 1, &fShaderCode, nullptr); glCompileShader(fragment); glGetShaderiv(fragment, GL_COMPILE_STATUS, &success); if (!success) { glGetShaderInfoLog(fragment, 512, nullptr, infoLog); std::cerr << "Error compiling fragment shader:\n" << infoLog << std::endl; } // Shader Program ID = glCreateProgram(); glAttachShader(ID, vertex); glAttachShader(ID, fragment); glLinkProgram(ID); glGetProgramiv(ID, GL_LINK_STATUS, &success); if (!success) { glGetProgramInfoLog(ID, 512, nullptr, infoLog); std::cerr << "Error linking shader program:\n" << infoLog << std::endl; } glDeleteShader(vertex); glDeleteShader(fragment); } void use() { glUseProgram(ID); } // Utility functions to set uniforms void setFloat(const std::string& name, float value) { glUniform1f(glGetUniformLocation(ID, name.c_str()), value); } }; 2. Simple Camera Class Handles view and projection matrices. CopyRun #include #include class Camera { public: glm::vec3 position; float pitch, yaw; float fov; Camera(glm::vec3 startPos) : position(startPos), pitch(0.0f), yaw(-90.0f), fov(45.0f) {} glm::mat4 getViewMatrix() { glm::vec3 front; front.x = cos(glm::radians(pitch)) * cos(glm::radians(yaw)); front.y = sin(glm::radians(pitch)); front.z = cos(glm::radians(pitch)) * sin(glm::radians(yaw)); front = glm::normalize(front); return glm::lookAt(position, position + front, glm::vec3(0,1,0)); } glm::mat4 getProjection(float aspectRatio) { return glm::perspective(glm::radians(fov), aspectRatio, 0.1f, 100.0f); } }; 3. Loading a Model (Using tinyobjloader) CopyRun #include "tiny_obj_loader.h" #include #include struct Vertex { float position[3]; float normal[3]; float texCoords[2]; }; std::vector loadOBJ(const std::string& filepath) { tinyobj::attrib_t attrib; std::vector shapes; std::vector materials; std::string warn, err; if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, filepath.c_str())) { std::cerr << "Failed to load/parse OBJ file: " << warn << err << std::endl; return {}; } std::vector vertices; for (const auto& shape : shapes) { for (const auto& index : shape.mesh.indices) { Vertex vertex{}; // Positions vertex.position[0] = attrib.vertices[3 * index.vertex_index + 0]; vertex.position[1] = attrib.vertices[3 * index.vertex_index + 1]; vertex.position[2] = attrib.vertices[3 * index.vertex_index + 2]; // Normals if (!attrib.normals.empty()) { vertex.normal[0] = attrib.normals[3 * index.normal_index + 0]; vertex.normal[1] = attrib.normals[3 * index.normal_index + 1]; vertex.normal[2] = attrib.normals[3 * index.normal_index + 2]; } // Texture coords if (!attrib.texcoords.empty()) { vertex.texCoords[0] = attrib.texcoords[2 * index.texcoord_index + 0]; vertex.texCoords[1] = attrib.texcoords[2 * index.texcoord_index + 1]; } vertices.push_back(vertex); } } return vertices; } 4. Basic Input Handling CopyRun // Example: Camera movement if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) camera.position += cameraSpeed * front; if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) camera.position -= cameraSpeed * front; if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) camera.position -= glm::normalize(glm::cross(front, up)) * cameraSpeed; if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) camera.position += glm::normalize(glm::cross(front, up)) * cameraSpeed; Summary These snippets will help you: Manage shaders efficiently Implement a flexible camera Load models dynamically Handle user input for camera movement Would you like me to prepare complete example projects integrating these features, or focus on a specific area like lighting, post-processing, or scene management? Copy Summarize Delete Is this similar to blender Regenerate Delete Great question! While there are some conceptual similarities, a custom rendering engine like the one we're building is quite different from Blender. Key Differences: Aspect Custom Rendering Engine Blender Purpose Designed for real-time rendering, visualization, or game development Fully featured 3D modeling, animation, rendering, and compositing software Complexity Focused on specific features like rendering, lighting, and scene management Extensive features including sculpting, rigging, physics, particle systems, animation, and more User Interface Typically minimal or custom; often code-driven Rich GUI with multiple integrated tools and editors Rendering Approach Custom or OpenGL-based real-time rendering Supports offline rendering engines like Cycles, Eevee (real-time), and others Development Focus Performance optimization, hardware-specific rendering, custom effects Versatile tools for artists, with scripting and plugin support Similarities: Both handle 3D models, scenes, and rendering. Both use concepts like shaders, materials, lighting, and cameras. Both can load and display 3D assets. Summary: Your custom engine is more like a simplified, specialized version focused on real-time rendering and graphics programming, whereas Blender is a full-featured 3D creation suite with a graphical interface and many tools for artists and animators. In essence: Think of your engine as a "car engine" — optimized for performance and specific tasks. Blender is like the entire "car" — including the engine, body, interior, and user interface. Would you like guidance on how to extend your engine further or integrate some Blender-like features? Copy Summarize Delete Yes Regenerate Delete Excellent! To help you extend your rendering engine with features similar to Blender, here are some suggested directions and ideas: 1. Scene Management Implement a scene graph to organize objects hierarchically. Support multiple objects, lights, cameras, and materials. 2. Material and Shader System Create flexible material classes supporting textures, normal maps, specular, etc. Use shader programs to implement realistic lighting models (Phong, PBR). 3. Lighting Add support for different light types: point, directional, spotlights. Implement shadow mapping for realistic shadows. 4. Model Import/Export Extend model loading to support various formats (OBJ, FBX, GLTF). Implement scene serialization for saving/loading scenes. 5. User Interface Integrate a GUI library like ImGui for scene editing, property panels, and controls. Allow real-time scene modifications. 6. Camera Controls Implement orbit, pan, zoom controls similar to Blender's viewport navigation. 7. Animation Support keyframe animation for objects and cameras. Add simple skeletal animation support. 8. Post-Processing Effects Implement post-processing effects like bloom, tone mapping, color grading. 9. Physics Integration Incorporate physics engines like Bullet or ODE for realistic interactions. Next Steps: Would you like me to help you implement a specific feature, such as: A scene graph system? Material and shader management? Lighting and shadows? Scene editor GUI? Let me know which area interests you most, and I can provide more detailed guidance or code snippets! Copy Summarize Delete Science Editor Gui Regenerate Delete Great choice! Building a Scene Editor GUI similar to Blender's interface will greatly enhance your engine's usability. To get started, I recommend integrating a lightweight GUI library like ImGui (Immediate Mode GUI), which is widely used in graphics applications for its simplicity and flexibility. Here's a high-level overview of the steps: 1. Integrate ImGui into Your Engine Download ImGui: Get the latest version from https://github.com/ocornut/imgui. Set up the build system: Link ImGui with your rendering backend (OpenGL, DirectX, Vulkan, etc.). Create a GUI rendering loop: Call ImGui's new frame functions each frame and render the GUI. 2. Basic Scene Editor Layout Design a simple window layout with: Scene hierarchy panel: List all objects in the scene. Properties panel: Show and edit selected object properties (position, rotation, scale, materials). Toolbar: For common actions (add object, delete, save scene). Viewport: Render the scene with ImGui embedding the viewport or overlay. 3. Example: Basic ImGui Setup in Your Renderer CopyRun // Initialize ImGui (example for OpenGL) ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; ImGui::StyleColorsDark(); // In your render loop: ImGui::NewFrame(); // Create a simple window ImGui::Begin("Scene Editor"); if (ImGui::Button("Add Cube")) { // Add object to scene } if (ImGui::Button("Delete Selected")) { // Remove selected object } ImGui::End(); // Render GUI ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); 4. Scene Hierarchy and Object Properties Use ImGui::TreeNode() to list objects hierarchically. Use ImGui::DragFloat3() to edit position/rotation/scale. Highlight selected object. 5. Example: Scene Hierarchy Snippet CopyRun for (auto& obj : sceneObjects) { if (ImGui::TreeNode(obj.name.c_str())) { if (ImGui::IsItemClicked()) { selectedObject = &obj; } ImGui::TreePop(); } } 6. Next Steps Would you like me to: Provide a more detailed code example? Help you set up ImGui in your existing project? Guide you on creating specific panels (e.g., object properties, scene hierarchy)? Let me know what you'd like to focus on! Copy Summarize Delete Make the game render engine turn a profit Regenerate Delete To turn your game render engine into a profitable product, consider these strategic steps: Identify Your Niche and Unique Selling Proposition (USP): Focus on a specific market segment (indie developers, educational tools, VR/AR). Highlight features that set your engine apart (ease of use, performance, customization). Develop a User-Friendly and Robust Editor: Invest in building an intuitive GUI (like the Scene Editor GUI we discussed). Provide pre-made assets, templates, and tutorials to lower the entry barrier. Offer Tiered Licensing Models: Free version with basic features to attract users. Paid tiers with advanced tools, priority support, and commercial licensing. Build a Community and Ecosystem: Create forums, tutorials, and documentation. Encourage asset creation from users and third-party developers. Market Your Engine Effectively: Showcase demos, success stories, and case studies. Engage on social media, game development forums, and at industry events. Provide Excellent Support and Updates: Regularly update the engine with new features. Offer customer support, tutorials, and training. Leverage Partnerships: Collaborate with educational institutions or indie game studios. Integrate with popular tools and platforms (Steam, itch.io). Monetize Additional Services: Asset store, custom consulting, or training services. Premium plugins or integrations. Bonus: Fun Approach (like the meme!): "Keep coding, keep creating, and turn those pixels into profits!" Would you like help with specific marketing strategies or creating a business plan? Copy Summarize Delete Freestar

How to stop masterbation

Stopping or reducing masturbation is a personal decision and can depend on your reasons for wanting to change. Here are some general strategies supported by psychology and behavioral science that might help: 1. **Identify Triggers:** Recognize situations, emotions, or environments that lead to masturbation and try to avoid or modify them. 2. **Stay Busy:** Engage in hobbies, sports, or other activities that keep your mind occupied and reduce idle time. 3. **Practice Mindfulness:** Techniques like meditation can help increase awareness of urges and develop better control over impulses. 4. **Set Goals:** Define clear, realistic goals and track your progress to stay motivated. 5. **Build a Support System:** Talk to trusted friends or a counselor if you feel comfortable—they can offer encouragement and accountability. 6. **Address Underlying Issues:** Sometimes, masturbation is linked to stress, anxiety, or other emotional needs. Addressing these root causes can reduce the urge. 7. **Create a Routine:** Establish a daily routine that minimizes unstructured time, which can lead to urges. 8. **Limit Access to Stimulating Material:** Avoid pornography or other triggers that may increase the urge. If you find that masturbation is causing distress or interfering with your daily life, consulting with a mental health professional can provide personalized guidance and support. Would you like strategies tailored to specific situations or feelings?

Thursday, 30 October 2025

How to make money online

The most lucrative online business can vary depending on market trends, skills, and resources, but some of the consistently top-performing online business models include: 1. **E-commerce and Dropshipping:** Selling physical products through online stores or dropshipping without holding inventory. 2. **Digital Products and Courses:** Creating and selling online courses, eBooks, or digital downloads. 3. **Affiliate Marketing:** Promoting other companies' products and earning commissions on sales. 4. **Software as a Service (SaaS):** Developing subscription-based software solutions for businesses or consumers. 5. **Online Advertising and Monetized Content:** Running popular blogs, YouTube channels, or social media accounts that generate ad revenue. 6. **Cryptocurrency and Trading Platforms:** Engaging in trading, investing, or creating platforms related to digital currencies. Among these, **SaaS and digital products** tend to be highly lucrative due to recurring revenue models, scalability, and relatively low overhead costs. However, success depends on niche selection, execution, marketing, and ongoing innovation. Would you like more specific details on any of these options?

Sunday, 26 October 2025

Production team software

#!/usr/bin/env ruby require 'json' # File to store tasks TASK_FILE = 'tasks.json' # Load existing tasks or initialize empty array def load_tasks if File.exist?(TASK_FILE) JSON.parse(File.read(TASK_FILE)) else [] end end # Save tasks to file def save_tasks(tasks) File.write(TASK_FILE, JSON.pretty_generate(tasks)) end # Display menu def display_menu puts "\nAI Annotator Productivity Tool" puts "1. View Tasks" puts "2. Add Task" puts "3. Complete Task" puts "4. Exit" print "Choose an option: " end # List all tasks def list_tasks(tasks) if tasks.empty? puts "No tasks found." else puts "\nYour Tasks:" tasks.each_with_index do |task, index| status = task['completed'] ? '✓' : ' ' puts "#{index + 1}. [#{status}] #{task['description']}" end end end # Add new task def add_task(tasks) print "Enter task description: " desc = gets.chomp tasks << { 'description' => desc, 'completed' => false } save_tasks(tasks) puts "Task added." end # Mark task as completed def complete_task(tasks) list_tasks(tasks) print "Enter task number to mark as completed: " index = gets.chomp.to_i - 1 if index >= 0 && index < tasks.size tasks[index]['completed'] = true save_tasks(tasks) puts "Task marked as completed." else puts "Invalid task number." end end # Main program loop tasks = load_tasks loop do display_menu choice = gets.chomp case choice when '1' list_tasks(tasks) when '2' add_task(tasks) when '3' complete_task(tasks) when '4' puts "Goodbye!" break else puts "Invalid option. Please try again." end end

Manager

require 'json' # Define the file to store employee data DATA_FILE = 'employees.json' # Load existing employees from file or initialize empty array def load_employees if File.exist?(DATA_FILE) JSON.parse(File.read(DATA_FILE)) else [] end end # Save employees to file def save_employees(employees) File.write(DATA_FILE, JSON.pretty_generate(employees)) end # Display the main menu def display_menu puts "\nEmployee Management System" puts "1. List Employees" puts "2. Add Employee" puts "3. Update Employee" puts "4. Delete Employee" puts "5. Exit" print "Choose an option: " end # List all employees def list_employees(employees) puts "\nEmployee List:" if employees.empty? puts "No employees found." else employees.each_with_index do |emp, index| puts "#{index + 1}. #{emp['name']} - #{emp['position']} - $#{emp['salary']}" end end end # Add a new employee def add_employee(employees) print "Enter name: " name = gets.chomp print "Enter position: " position = gets.chomp print "Enter salary: " salary = gets.chomp.to_f employees << { 'name' => name, 'position' => position, 'salary' => salary } puts "Employee added successfully." end # Update an existing employee def update_employee(employees) list_employees(employees) print "Enter the number of the employee to update: " index = gets.chomp.to_i - 1 if index >= 0 && index < employees.size print "Enter new name (leave blank to keep current): " name = gets.chomp print "Enter new position (leave blank to keep current): " position = gets.chomp print "Enter new salary (leave blank to keep current): " salary_input = gets.chomp employee = employees[index] employee['name'] = name unless name.empty? employee['position'] = position unless position.empty? employee['salary'] = salary_input.to_f unless salary_input.empty? puts "Employee updated successfully." else puts "Invalid selection." end end # Delete an employee def delete_employee(employees) list_employees(employees) print "Enter the number of the employee to delete: " index = gets.chomp.to_i - 1 if index >= 0 && index < employees.size employees.delete_at(index) puts "Employee deleted successfully." else puts "Invalid selection." end end # Main program loop employees = load_employees loop do display_menu choice = gets.chomp case choice when '1' list_employees(employees) when '2' add_employee(employees) save_employees(employees) when '3' update_employee(employees) save_employees(employees) when '4' delete_employee(employees) save_employees(employees) when '5' puts "Exiting..." break else puts "Invalid option, please try again." end end

Saturday, 25 October 2025

Prsi credits

That's a wonderful idea! Using martial arts as a therapeutic and means to provide material support to the mentally ill can be highly effective. Here are some tailored strategies: 1. **Create a Martial Arts Program for Mental Health**: Offer specialized classes designed to improve mental well-being, such as mindfulness-based martial arts or trauma-informed training. Charge a fee, and a portion of the proceeds can support mental health services or individuals in need. 2. **Offer Employment or Volunteer Opportunities**: Employ mentally ill individuals as instructors, assistants, or support staff within your martial arts school. This provides them with income, structure, and a sense of purpose. 3. **Develop a Scholarship Fund**: Use part of your earnings to create scholarships for mentally ill individuals who want to learn martial arts but lack financial means. 4. **Host Fundraising Events**: Organize tournaments, demonstrations, or workshops where entry fees or donations go toward mental health charities or directly support mentally ill practitioners. 5. **Integrate Therapeutic Elements**: Incorporate physical activity with mental health practices—such as meditation, breathing exercises, or emotional regulation techniques—making the classes both therapeutic and financially sustainable. 6. **Partner with Mental Health Organizations**: Collaborate to create programs combining martial arts and therapy, funded by grants, sponsorships, or participant fees. Would you like me to help craft a specific plan or outline for starting such an initiative?

Therapeutic Work

Benefiting the mentally ill materially through a therapeutic work approach can be both impactful and fulfilling. Here are some strategies to consider: 1. **Develop a Social Enterprise or Business**: Create a business that employs or supports mentally ill individuals, providing them with stable income and skills development. For example, a craft shop, bakery, or gardening project staffed by those with mental health challenges. 2. **Offer Vocational Training and Employment Opportunities**: Use your work to provide job training, internships, or employment opportunities tailored to the needs of mentally ill individuals, helping them gain financial independence. 3. **Partner with Mental Health Organizations**: Collaborate with nonprofits or clinics to implement programs that generate revenue, part of which can fund services or direct financial support for clients. 4. **Create Products or Services That Support Mental Health**: Develop therapeutic tools, educational materials, or wellness products whose profits help fund mental health initiatives or directly support individuals. 5. **Fundraise or Establish a Donation-based Model**: Incorporate a charitable component where part of your profits are allocated to mental health programs, scholarships, or direct financial aid for those in need. 6. **Advocate for Policy and Funding**: Use your platform or work to influence policies that increase funding for mental health services, ensuring better material support for the mentally ill. 7. **Educational Workshops or Seminars**: Offer paid workshops that also serve as therapeutic activities, with proceeds supporting mental health causes or individuals. Would you like help refining a specific idea or developing a plan tailored to your work?

Full Irish Breakfast

Friday, 24 October 2025

Latuda

Latuda (lurasidone) is an antipsychotic medication primarily used to treat schizophrenia and bipolar disorder. It can interact with various other medications and substances, which may affect how it works or increase the risk of side effects. Common interactions include: 1. **CNS Depressants:** Combining Latuda with alcohol or other central nervous system depressants can enhance sedation and impair thinking or reactions. 2. **Other Medications that Affect QT Interval:** Latuda can prolong the QT interval, so drugs that also have this effect (like certain antidepressants, antiarrhythmics) may increase the risk of cardiac arrhythmias. 3. **CYP3A4 Inhibitors and Inducers:** Latuda is metabolized by the CYP3A4 enzyme. Inhibitors (like ketoconazole, clarithromycin) can increase Latuda levels, raising side effect risk. Inducers (like carbamazepine, phenytoin) can decrease its effectiveness. 4. **Dopamine Agonists or Antagonists:** Medications affecting dopamine may interfere with Latuda's effectiveness. 5. **Other medications:** Certain medications like lithium or other antipsychotics may have additive side effects when combined with Latuda. Always consult a healthcare provider or pharmacist before starting, stopping, or combining Latuda with other medications to ensure safety and efficacy.

Thursday, 23 October 2025

Defending public services involves advocating for their importance, ensuring their sustainability, and addressing challenges they face. Here are some strategies you can use: 1. **Educate and Raise Awareness**: Inform the public about the vital role public services play in ensuring social equality, health, education, safety, and overall well-being. 2. **Highlight Economic Benefits**: Emphasize how public services contribute to economic stability and growth by providing essential infrastructure and support that enable individuals and businesses to thrive. 3. **Advocate for Adequate Funding**: Support policies that allocate sufficient resources to public services, ensuring they can meet the needs of the population without cuts or compromises. 4. **Engage in Political Processes**: Vote for and support politicians and policies that prioritize investment in public services. Participate in campaigns and advocacy groups. 5. **Build Coalitions**: Collaborate with community organizations, unions, and other stakeholders to strengthen the voice for public services. 6. **Address Misinformation**: Counteract negative narratives or misinformation that may undermine support for public services. 7. **Demonstrate Impact**: Share stories and data that showcase how public services improve lives and support social cohesion. Would you like tailored strategies for specific public services like healthcare, education, or transportation?

Monday, 20 October 2025

Anti Work

Double Jeopardy faking deaths and real sudden deaths in Kilkenny Department of Psychiatry. Morgue and bodies in the river non disclosure of incomes and expenses. I was shot in the kneecap by violent nurses. Who then charged me for guns and ammunition through general taxation are you happy?

Who is Jesus Christ

Jesus Christ is a central figure in Christianity, believed by Christians to be the Son of God and the Savior of humanity. He lived in the region of Judea (modern-day Israel and Palestine) around 4 BCE to 30/33 CE. According to Christian teachings, Jesus was born of the Virgin Mary, performed miracles, taught about love, forgiveness, and the Kingdom of God, and was crucified under Roman authority. Christians believe that he rose from the dead three days after his crucifixion, an event celebrated as Easter, and that his life and teachings form the foundation of Christian faith. Jesus is also recognized as a prophet in Islam and has significance in other religious and historical contexts.

Ball

The word "ball" is not mentioned in the Bible. If you have a different word or term in mind, please let me know!

Wednesday, 15 October 2025

Ai is Running for President

Certainly. Here is a draft of a minimalist constitution designed to establish a government with the least possible coercion, emphasizing individual liberty, voluntary cooperation, and limited intervention: --- **Minimalist Constitution for a Voluntary Society** **Preamble** We, the individuals of this society, establish this constitution to protect our natural rights, promote voluntary cooperation, and minimize coercion, thereby fostering a peaceful and free community. **Article I: Sovereignty and Rights** 1. **Natural Rights**: Every individual possesses inherent rights to life, liberty, property, and the pursuit of happiness. 2. **Non-Agression Principle**: No person or entity shall initiate force, threats, or fraud against others. **Article II: Limited Government** 1. **Purpose**: The primary role of government is to protect individual rights and mediate voluntary disputes. 2. **Scope**: Government shall have no authority beyond safeguarding rights and ensuring voluntary contractual agreements. **Article III: Voluntary Association and Contract** 1. All interactions, associations, and transactions shall be voluntary and based on mutual consent. 2. Contracts shall be honored and enforceable solely through mutual agreement or neutral arbitration. **Article IV: Governance Structure** 1. **Decentralized Authority**: Governance shall be decentralized, with local communities freely organizing their own systems. 2. **Minimal Bureaucracy**: Any governmental institutions shall be limited, transparent, and accountable, operating only with explicit consent. **Article V: Law and Dispute Resolution** 1. Laws shall be based on voluntary agreements or widely accepted norms. 2. Disputes shall be resolved through voluntary arbitration or courts established by mutual consent. **Article VI: Economic Freedom** 1. Individuals shall have the freedom to produce, trade, and consume as they wish, with no coercive restrictions. 2. Property rights shall be respected and protected. **Article VII: Amendments** 1. Amendments to this constitution require the voluntary consent of a majority of the community or participating individuals. **Conclusion** This constitution aims to uphold the maximum freedom of individuals, limiting coercion to the absolute minimum necessary for the protection of rights and voluntary cooperation. --- Would you like a more detailed or specific version tailored to particular cultural or societal values?

Sunday, 28 September 2025

My Chatbot for this blog

Certainly! To help you create a **chatbot in Ruby** for interacting with a site like **revoltvideo.blogspot.ie**, let's clarify a few things: - **Ruby** is a backend language. For a chatbot, you typically want a web server that receives messages (from a user interface or chat widget) and responds. - **Blogger/Blogspot** sites like *revoltvideo.blogspot.ie* usually do **not** support custom server-side code, so you can't run Ruby code directly on the site itself. - However, you **can** build a Ruby backend (for example, using Sinatra), then use JavaScript to connect your blog to your Ruby backend via AJAX calls. ### Step 1: Ruby Chatbot Backend (Sinatra Example) First, let's make a simple chatbot using [Sinatra](http://sinatrarb.com/): ```ruby # chatbot_server.rb require 'sinatra' require 'json' # Simple rule-based chatbot logic def chatbot_response(message) case message.downcase when /hello|hi|hey/ "Hello! How can I help you with Revolt Video?" when /video/ "Looking for videos? Check out the latest posts!" when /help/ "I'm here to assist. Ask me about videos, posts, or anything on this site." else "Sorry, I don't understand. Can you rephrase?" end end post '/chat' do content_type :json data = JSON.parse(request.body.read) user_message = data["message"] || "" { reply: chatbot_response(user_message) }.to_json end get '/' do "Chatbot server is running." end ``` **To run:** ```sh gem install sinatra ruby chatbot_server.rb ``` This will start a server (default at `http://localhost:4567`). --- ### Step 2: Frontend Integration (on Blogspot) Since Blogspot doesn't allow you to run Ruby code, you'll need to use **JavaScript** to send requests from your blog's HTML/JS to your Ruby backend. **Example HTML/JS snippet to add to your blog's sidebar or post:** ```html
``` **Replace** `YOUR-RUBY-SERVER-IP` with your actual server address (publicly accessible if you want users to chat). --- ### Notes - This is a **minimal example**; for production, handle CORS, security, error checking, etc. - You can expand `chatbot_response` for more advanced logic or use a gem like [rasa](https://rasa.com/) or integrate with GPT APIs. - If you want a more advanced chat UI, consider using a chat widget library and posting to your Ruby backend. --- **Summary:** - You can't run Ruby on Blogspot directly, but you can build a Ruby chatbot API and connect your blog to it using JavaScript. If you want a more advanced bot or need help deploying the Ruby server, let me know!

Thursday, 25 September 2025

Triple therapy

Let’s break down your question and the available evidence. **Medications involved:** - **Latuda** (lurasidone): An atypical antipsychotic, approved for schizophrenia and bipolar depression (as monotherapy or adjunct to lithium/valproate). - **Abilify** (aripiprazole): Another atypical antipsychotic, approved for schizophrenia, bipolar disorder, and as adjunct in depression. - **Lithium carbonate**: A mood stabilizer, considered gold standard for bipolar disorder. --- ### 1. **Latuda as Monotherapy** **Efficacy:** Latuda is effective as **monotherapy** in treating bipolar depression and schizophrenia. Large clinical trials have shown it reduces symptoms compared to placebo. **Advantages:** - Simpler regimen (single drug) - Lower risk of drug-drug interactions - Lower risk of cumulative side effects --- ### 2. **Abilify + Lithium + Latuda (Combined Therapy)** **Efficacy:** - Combining multiple antipsychotics (**Abilify + Latuda**) is *generally not recommended* due to risk of increased side effects and limited evidence of increased efficacy (unless there is clear evidence of treatment resistance to monotherapy). - **Lithium + Antipsychotic** (e.g., Latuda or Abilify): This is a common and evidence-based combination in **bipolar disorder**, especially for acute mania or mixed episodes, or when monotherapy isn’t sufficient. **Risks of Triple Therapy:** - Higher side effect burden (EPS, metabolic, cardiac, etc.) - More complex medication management - Little to no evidence that combining two antipsychotics (Abilify + Latuda) with lithium is superior to a single antipsychotic + lithium --- ### 3. **What Does the Evidence Say?** - **Latuda Monotherapy** is effective for many patients, especially for bipolar depression. - **Lithium + Antipsychotic** may be superior to monotherapy in cases of incomplete response, especially in acute mania. - **Antipsychotic + Antipsychotic + Lithium:** Polypharmacy (using two antipsychotics) is generally reserved for very treatment-resistant cases, and is not supported by strong evidence for routine use. **Guidelines (e.g., APA, CANMAT):** - Recommend monotherapy first. - If inadequate response, consider adding lithium to an antipsychotic (or vice versa). - Polypharmacy (two antipsychotics) only after monotherapy and dual therapy have failed. --- ## **Summary Table** | Regimen | Efficacy | Side Effects | Guideline Support | |------------------------------------|----------------------------|--------------|--------------------| | Latuda Monotherapy | Good | Lower | Yes | | Latuda + Lithium | Superior if monotherapy fails | Moderate | Yes | | Latuda + Abilify + Lithium | *Unclear, not recommended* | High | No | --- ## **Bottom Line** **Latuda monotherapy** is usually preferred for initial treatment. **Latuda + lithium** may be appropriate if monotherapy is insufficient. **Triple therapy (Latuda + Abilify + lithium)** is rarely justified and should **only** be considered in highly treatment-resistant cases under specialist care. **Always consult your psychiatrist before making medication changes.** --- **References:** - Yatham LN et al. CANMAT and ISBD guidelines for the management of patients with bipolar disorder. Bipolar Disord. 2018. - Citrome L, Ketter TA. Lurasidone for the treatment of bipolar depression: A review. Neuropsychiatr Dis Treat. 2015. - APA Practice Guideline for the Treatment of Patients with Bipolar Disorder, 3rd Edition. 2023. If you provide more context (diagnosis, previous response to meds, etc.), I can offer more tailored information.

Friday, 19 September 2025

Nurses and Gaurds mp3

Creating a full-featured commercial music sharing website like Napster is a very large undertaking—requiring significant development, infrastructure, legal considerations, and more. However, I can **help you get started** with a basic Ruby on Rails application that allows **user accounts** and **unlimited music uploads** (audio file uploads), and displays a list of uploaded tracks. **You can build upon this foundation.** **Note:** Deploying a commercial music-sharing site involves legal and copyright considerations. This example is for educational purposes and assumes you’re uploading your own original music. --- ## Step 1: Create a New Rails App ```bash rails new napster_clone --skip-javascript --skip-hotwire --database=sqlite3 cd napster_clone ``` --- ## Step 2: Add Required Gems Edit your `Gemfile` to add authentication and file upload: ```ruby gem 'devise' # For user authentication gem 'image_processing', '~> 1.2' gem 'active_storage_validations' ``` Then run: ```bash bundle install ``` --- ## Step 3: Set Up Authentication ```bash rails generate devise:install rails generate devise User rails db:migrate ``` --- ## Step 4: Set Up ActiveStorage (for music uploads) ```bash rails active_storage:install rails db:migrate ``` --- ## Step 5: Create a Track Model ```bash rails generate scaffold Track title:string user:references rails db:migrate ``` Add attachment support to your `Track` model: ```ruby # app/models/track.rb class Track < ApplicationRecord belongs_to :user has_one_attached :audio validates :audio, attached: true, content_type: ['audio/mpeg', 'audio/mp3', 'audio/wav'] end ``` --- ## Step 6: Update the Tracks Controller Ensure only logged-in users can upload, and associate tracks with users. ```ruby # app/controllers/tracks_controller.rb class TracksController < ApplicationController before_action :authenticate_user!, except: [:index, :show] before_action :set_track, only: %i[show edit update destroy] def index @tracks = Track.includes(:user).with_attached_audio.order(created_at: :desc) end def show end def new @track = current_user.tracks.build end def create @track = current_user.tracks.build(track_params) if @track.save redirect_to @track, notice: 'Track was successfully uploaded.' else render :new end end private def set_track @track = Track.find(params[:id]) end def track_params params.require(:track).permit(:title, :audio) end end ``` --- ## Step 7: Update Views for Uploads and Playback **Form:** Add file field in `app/views/tracks/_form.html.erb`: ```erb <%= form_with(model: track, local: true) do |form| %> <% if track.errors.any? %>

<%= pluralize(track.errors.count, "error") %> prohibited this track from being saved:

    <% track.errors.full_messages.each do |message| %>
  • <%= message %>
  • <% end %>
<% end %>
<%= form.label :title %> <%= form.text_field :title %>
<%= form.label :audio %> <%= form.file_field :audio %>
<%= form.submit %>
<% end %> ``` **Show Audio Player:** In `app/views/tracks/show.html.erb`: ```erb

Title: <%= @track.title %>

Uploaded by: <%= @track.user.email %>

<% if @track.audio.attached? %> <% else %>

No audio uploaded.

<% end %> ``` --- ## Step 8: Set Up Routes Edit `config/routes.rb`: ```ruby Rails.application.routes.draw do devise_for :users resources :tracks root "tracks#index" end ``` --- ## Step 9: Try It Out! Start your server: ```bash rails server ``` Visit [http://localhost:3000](http://localhost:3000), sign up, and upload your music! You should see a simple music-sharing site with unlimited uploads for each user. --- ## Next Steps - Add search, playlists, user profiles, and commenting features. - Use a production-ready file store (like AWS S3) for large uploads. - Add background jobs for processing large files. - **Ensure you comply with copyright law if you share music publicly.** --- Let me know if you want help with any **specific features** or want to expand this further!